VICTOR MATHEUS

The Coin Run

This game was a made following the requirements of a 4 days tech challenge whose the objective was explore the creativity of the developers and their coding skills to make a game following the criteria below: Must have a simple and friendly UI that count points and time and options to start or pause the game; […]

My Glorious Flavor

This game was a challenge that requested the use of: Unity Timeline Scriptable Objects Good Architecture Good organization Clean Code A good and easy UI Creation of a mechanic to mount the hamburgers Reuse of game objects to create another hamburger type   It was funny to develop this project because I never though before […]

Spaceships Radar

This was a GREAT challenge for the fact that I was not allowed to use any conventional loops. Take a look in the process of the development below! The Challenge Create a pool of game objects. Active game objects from pool WITHOUT ANY CONVENTIONAL LOOP in Fibonacci sequence. For, while, Foreach. Destroy the game objects after 1 […]

Thugs of Caribbean

This WebGL game was a tech challenge that required the sprite change accordingly with the damage taken and application of pooling pattern for the cannon balls. This one was pretty easy in all aspects. I guess the only hard part was to make the boat rotate accordingly the mouse in a 2D perspective.