VICTOR MATHEUS

My Glorious Flavor

This game was a challenge that requested the use of: Unity Timeline Scriptable Objects Good Architecture Good organization Clean Code A good and easy UI Creation of a mechanic to mount the hamburgers Reuse of game objects to create another hamburger type   It was funny to develop this project because I never though before […]

Thugs of Caribbean

This WebGL game was a tech challenge that required the sprite change accordingly with the damage taken and application of pooling pattern for the cannon balls. This one was pretty easy in all aspects. I guess the only hard part was to make the boat rotate accordingly the mouse in a 2D perspective.