This game was a challenge that requested the use of:
- Unity Timeline
- Scriptable Objects
- Good Architecture
- Good organization
- Clean Code
- A good and easy UI
- Creation of a mechanic to mount the hamburgers
- Reuse of game objects to create another hamburger type
It was funny to develop this project because I never though before how to make a “food game” and I could see that a vibrant color pallet mixed with a lively soundtrack and a countdown can cause a “hurry” feeling for this theme. I think the elements fitted pretty well.